Newsletter
#152: Sack the editor
Trying to make sense of a curious couple of months at Ubisoft.
Newsletter
Trying to make sense of a curious couple of months at Ubisoft.
Newsletter
On a long, strange trip with the man behind Rez and Tetris Effect.
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CD Projekt goes on the offensive in the battle to repair its reputation.
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Stadia died like Hemingway went bankrupt: gradually, then suddenly.
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PlayerUnknown has struggled with the making of his staggeringly ambitious new project. Things are finally looking up.
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Embracer Group may be too big to fail, but is it really that well set up for success?
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On the messy, scary fallout from the GTAVI leak — and a potential ray of sunshine through the clouds.
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On a terrible week for games media, and my fears for the future of the profession.
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Practice makes perfect, supposedly. So why are the game industry's broadcast shows going from bad to worse?
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The public war of words between Xbox and PlayStation suggests an uncertain future for Acquisition Blizzard.
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Last week I noticed a sudden buzz around a new mobile game called Survivor.io. It’s the latest from Habby, the Chinese developer of the 2019 dungeon-crawling smartphone Roguelike Archero, which I played a fair bit of during the first lockdown. I first became aware of Survivor.io in
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On the craven PS5 price increase, and the open goal it gifts to Microsoft.