#262: Fallout
Searching for hope amid the wreckage of another miserable week.
Searching for hope amid the wreckage of another miserable week.
Microsoft takes the industry's layoff mania to a new, unfathomable low.
It's called Take-Two because what you do, right, is take two studios and close them down.
The one where Lars Wingefors talks about lunch.
A newsletter so good I hear they're calling it triple-N.
Shout out to all my fans in the Indonesian slums.
Xbox is dying, and it's definitely not Big Phil's fault.
Everything's awful. Let's talk about something fun instead!
As game consulting again hits the headlines for all the wrong reasons, is it time we pulled back the curtain?
Big numbers and big problems in Balatro, Hit Points' latest unwelcome obsession.
Reflections on yet another brutal week for the game industry.
PlayStation has a new sheriff in town, and he seems like a right old tyrant.
Xbox is, indeed, spreading its wings to other platforms. I think this might be... good?
Xbox's unique approach to influencer relations backfires in spectacular style.
Hit Points has suffered a sickly, and very strange start to the year. So has the game industry.
A pyrrhic victory for the ages in Epic's battle with the app stores.
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Sea Of Thieves on PlayStation? Looks like we're in for a weird year.
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Hit Points has a new home. Here's why.
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Here we go! (Sort of!)
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The games of the year, according to Hit Points' wonderful paid subscribers.
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Looking back on the highlights of another year of Hit Points.
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Celebrating another fine year of game-industry cock-ups.
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An unusually busy night for the orchestra at The Game 'Awards' 2023.
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If this is being wrong, why does it feel so good?
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Yet another twist of the knife in the games media's annus horribilis.
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Reflections on a difficult week for game-industry transparency.
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Perhaps it's time we threw the term 'indie' in the bin.
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GenML's latest trick: an existential threat to online games media.
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Hopes and fears — okay, mostly fears — for GTAVI's unveiling.
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Kicking the tyres of Xbox's new machine-learning NPCs.
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Playing that new Mario game and, for once, being grateful for the presence of the children.
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A rare glimmer of hope from the forward-thinking developer of Inkbound.