Newsletter
#106: Just about managing
On Fullbright, Mountains and Funomena, and the perils of the indie auteur.
Newsletter
On Fullbright, Mountains and Funomena, and the perils of the indie auteur.
Newsletter
Thoughts on this week's flood of indie-game announcements.
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Summon one another as spirits, cross the gaps between the worlds...
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The author and former head of Ubisoft Massive details his unique approach to managing game teams.
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A look ahead to the return of Hit Points' subscriber-exclusive interview series, Max HP.
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Developers, players and press are united by their love for games. Why do they spend their days shouting at each other?
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Ah, The Discourse. Always the toughest enemy in a Souls game.
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We're still here! Let's have a quick look at how it's going.
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Why Gran Turismo 7 is the dad-game of the generation so far.
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There's nothing quite like a new FromSoftware game — and there's nothing like reviewing one, either.
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Hopes and dreams for the newly announced Street Fighter 6.
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Two fiercely independent game-makers now say they're open to acquisitions, as the game industry's consolidation obsession rumbles on.