Max HP: David Polfeldt, Ubisoft
The author and former head of Ubisoft Massive details his unique approach to managing game teams.
![Max HP: David Polfeldt, Ubisoft](/content/images/size/w1200/2024/01/a7ffed99-caf8-454e-a975-2a2f271cb7a8_2880x1620-jpeg.jpg)
The author and former head of Ubisoft Massive details his unique approach to managing game teams.
Industrial action puts the brakes on the genML death march (a bit, maybe).
A legendary cutscene maker closes its doors as the game-industry rot continues to spread.
At Brighton's Develop conference, the vibes are as bleak as the weather.
Sometimes it's not about the win so much as watching the bad guys lose.