#254: Sweet nothings
As game consulting again hits the headlines for all the wrong reasons, is it time we pulled back the curtain?
![#254: Sweet nothings](/content/images/size/w1200/2024/03/Saga.webp)
As game consulting again hits the headlines for all the wrong reasons, is it time we pulled back the curtain?
Industrial action puts the brakes on the genML death march (a bit, maybe).
A legendary cutscene maker closes its doors as the game-industry rot continues to spread.
At Brighton's Develop conference, the vibes are as bleak as the weather.
Sometimes it's not about the win so much as watching the bad guys lose.