#239: Valve time
If this is being wrong, why does it feel so good?
If this is being wrong, why does it feel so good?
Industrial action puts the brakes on the genML death march (a bit, maybe).
A legendary cutscene maker closes its doors as the game-industry rot continues to spread.
At Brighton's Develop conference, the vibes are as bleak as the weather.
Sometimes it's not about the win so much as watching the bad guys lose.