#211: Post war
Microsoft's woe-is-me schtick has its first proper day in court.
Microsoft's woe-is-me schtick has its first proper day in court.
Industrial action puts the brakes on the genML death march (a bit, maybe).
A legendary cutscene maker closes its doors as the game-industry rot continues to spread.
At Brighton's Develop conference, the vibes are as bleak as the weather.
Sometimes it's not about the win so much as watching the bad guys lose.