#172: What's next
As we close the book on a bonkers year in games, a quick look at what next year has in store for us.
![#172: What's next](/content/images/size/w1200/2024/01/5f617632-f9d9-4bd5-9143-403c6bb850bb_1024x1024-png.jpg)
As we close the book on a bonkers year in games, a quick look at what next year has in store for us.
Industrial action puts the brakes on the genML death march (a bit, maybe).
A legendary cutscene maker closes its doors as the game-industry rot continues to spread.
At Brighton's Develop conference, the vibes are as bleak as the weather.
Sometimes it's not about the win so much as watching the bad guys lose.